Starcraft brood war tournament
- #STARCRAFT BROOD WAR TOURNAMENT PRO#
- #STARCRAFT BROOD WAR TOURNAMENT PROFESSIONAL#
- #STARCRAFT BROOD WAR TOURNAMENT TV#
All eleven players had all prizes and rewards revoked (e.g.
#STARCRAFT BROOD WAR TOURNAMENT PROFESSIONAL#
As professional gaming has a legal status in South Korea, the consequences of these actions was severe: 11 players were banned from all professional StarCraft competition for life, and faced civil and criminal lawsuits.
#STARCRAFT BROOD WAR TOURNAMENT PRO#
Many StarCraft fans outside South Korea download video files of the pro games to watch on their computer.
#STARCRAFT BROOD WAR TOURNAMENT TV#
According to GOM TV statistics, over 1 million viewers watched the GOM TV Star Invitational matches with English commentary. GOM TV hired Nick "Tasteless" Plott, an American who previously cast StarCraft at the WCG and other international events, to provide English commentary for the 2008 GOM TV Star Invitational and the 2008 Averatec-Intel Classic tournaments. There have been several commercial attempts to bring televised professional StarCraft matches to audiences outside South Korea.
4 Transition to StarCraft II: Wings of Liberty.Players have transitioned between the two throughout the years, but outside of the transitional 2012 season of Proleague, none have competed professionally in both at the same time. The game's professional competition has remained largely separate from that of StarCraft II, though both games' current largest Korean competitions, the Afreeca StarCraft League (ASL) and Global StarCraft II League (GSL), are organized by Afreeca TV. However, in early 2015, the game returned to Ongamenet's televised lineup. For several years after the release of StarCraft II, competitive StarCraft: Brood War was no longer televised. Over US$4,000,000 in prize money has been awarded in total, the vast majority of which comes from tournaments in South Korea. StarCraft is also the most popular computer game competition during the annual World Cyber Games thanks to its Korean fanbase, and it is overall one of the world's largest computer and video game competitions in terms of prize money, global coverage and participants. Starting in about 2003, pro-gamers started to become organized into teams, sponsored by large South Korean companies like Samsung, SK Telecom and KT. The two major game channels in South Korea, Ongamenet and MBCGame, each ran a Starleague ( Ongamenet Starleague, MBCgame Starleague), viewed by millions of fans.
The real time strategy (RTS) computer game StarCraft had an active professional competition circuit, particularly in South Korea. OGN's Yongsan e-Sports Stadium is an example of an esports stadium, where professional StarCraft is played.